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Struct ImSpriteData

Convenient struct to store sprite data from Unity.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: InitialPrefabs.NimGui.Render
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct ImSpriteData

Fields

InnerUV

The UVs of the image where xy is the min and zw is the max.

Declaration
public float4 InnerUV
Field Value
Type Description
Unity.Mathematics.float4
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