Struct ImSpriteData
Convenient struct to store sprite data from Unity.
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: InitialPrefabs.NimGui.Render
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct ImSpriteDataFields
InnerUV
The UVs of the image where xy is the min and zw is the max.
Declaration
public float4 InnerUVField Value
| Type | Description | 
|---|---|
| Unity.Mathematics.float4 |