Struct ImVertex
Stores rendering data such as position, color, texcoord0, texcoord1.
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: InitialPrefabs.NimGui.Render
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct ImVertexFields
Color
Declaration
public float4 ColorField Value
| Type | Description | 
|---|---|
| Unity.Mathematics.float4 | 
Position
Declaration
public float3 PositionField Value
| Type | Description | 
|---|---|
| Unity.Mathematics.float3 | 
UV0
Declaration
public float2 UV0Field Value
| Type | Description | 
|---|---|
| Unity.Mathematics.float2 | 
UV1
Declaration
public float2 UV1Field Value
| Type | Description | 
|---|---|
| Unity.Mathematics.float2 |