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Namespace InitialPrefabs.NimGui.Text

Classes

FontFaceExtensions

ImStringExtensions

SerializedFontData

A project wide asset which stores the FontFace and potential glyphs that the font can render.

This should generally only be constructed in the Editor.

TextUtils

Structs

GlyphComparer

Convenience struct to easily compare two glyphs' relative order.

HeightInfo

ImFontFace

Stores description of how the font is laid out.

ImGlyph

A glyph stores metrics of each character in the font. This describes how each character is laid out and how much space exists between each character.

ImString

Unsafe representation of a string. The struct does not implement an IDisposable interface because the purpose of the struct is to "borrow" a reference to a string's pointer. This is typically used in conjunection with ImWords or a fixed string. ImWords

ImWords

Create a persistent buffer which stores all characters requested. This is a bump allocator and the data must be reset each frame.

TextUtils.LineInfo

Enums

HorizontalAlignment

VerticalAlignment

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