Struct UnmanagedImWindow
To support Unity Jobs and Burst, this will store only blittable information.
Implements
System.IDisposable
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: InitialPrefabs.NimGui
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct UnmanagedImWindow : IDisposable
Constructors
UnmanagedImWindow(Int32, int2, float2)
Declaration
public UnmanagedImWindow(int capacity, int2 size, float2 position)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | capacity | |
| Unity.Mathematics.int2 | size | |
| Unity.Mathematics.float2 | position |
Methods
Dispose()
Declaration
public void Dispose()
Implements
System.IDisposable