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Struct UnmanagedImWindow

To support Unity Jobs and Burst, this will store only blittable information.

Implements
System.IDisposable
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: InitialPrefabs.NimGui
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct UnmanagedImWindow : IDisposable

Constructors

UnmanagedImWindow(Int32, int2, float2)

Declaration
public UnmanagedImWindow(int capacity, int2 size, float2 position)
Parameters
Type Name Description
System.Int32 capacity
Unity.Mathematics.int2 size
Unity.Mathematics.float2 position

Methods

Dispose()

Declaration
public void Dispose()

Implements

System.IDisposable
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