Struct ImScope
Stores the last known size and position of the scope we intend to layout.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: InitialPrefabs.NimGui
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct ImScope
Fields
Delta
Stores the added size.
Declaration
public float2 Delta
Field Value
| Type | Description |
|---|---|
| Unity.Mathematics.float2 |
Next
Stores the next position for the next element. The position is stored in screen space.
Declaration
public float2 Next
Field Value
| Type | Description |
|---|---|
| Unity.Mathematics.float2 |
Previous
Stores the last known position.
Declaration
public float2 Previous
Field Value
| Type | Description |
|---|---|
| Unity.Mathematics.float2 |
Rect
Stores the bounding box.
Declaration
public ImRect Rect
Field Value
| Type | Description |
|---|---|
| ImRect |
Methods
Create(in ImRect)
Creates a scope where the Next position is upper left.
Declaration
public static ImScope Create(in ImRect rect)
Parameters
| Type | Name | Description |
|---|---|---|
| ImRect | rect | The bounds of the scope |
Returns
| Type | Description |
|---|---|
| ImScope | A scope with the metadata generated |