Struct ImTextStyle
Stores the font style.
Implements
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: InitialPrefabs.NimGui
Assembly: InitialPrefabs.ImGui.dll
Syntax
public struct ImTextStyle : IStyle
Fields
Column
Column wise alignment.
Declaration
public HorizontalAlignment Column
Field Value
| Type | Description |
|---|---|
| HorizontalAlignment |
FontSize
Default font size.
Declaration
public int FontSize
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Padding
The amount of space between the current and next widget.
Declaration
public float2 Padding
Field Value
| Type | Description |
|---|---|
| Unity.Mathematics.float2 |
Row
Row wise alignment.
Declaration
public VerticalAlignment Row
Field Value
| Type | Description |
|---|---|
| VerticalAlignment |
TextColor
Default text color.
Declaration
public Color32 TextColor
Field Value
| Type | Description |
|---|---|
| UnityEngine.Color32 |
Methods
New()
Constructs a new instance of the ImTextStyle using default values from DefaultStyles. DefaultStyles
Declaration
public static ImTextStyle New()
Returns
| Type | Description |
|---|---|
| ImTextStyle | An instance of ImTextStyle |