Class ImWindow
ImWindow stores rendering information that can't be used in jobs.
Inheritance
System.Object
ImWindow
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: InitialPrefabs.NimGui
Assembly: InitialPrefabs.ImGui.dll
Syntax
public class ImWindow : IDisposable
Constructors
ImWindow()
Declaration
public ImWindow()
ImWindow(Int32, int2, float2, String)
Declaration
public ImWindow(int capacity, int2 size, float2 position, string name)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | capacity | |
| Unity.Mathematics.int2 | size | |
| Unity.Mathematics.float2 | position | |
| System.String | name |
Methods
Dispose()
Declaration
public void Dispose()
Finalize()
Declaration
protected void Finalize()
PushTxt(ImString, ImRect, in ImTextStyle, Single)
Declaration
public void PushTxt(ImString content, ImRect r, in ImTextStyle style, float cutOff = 0.5F)
Parameters
| Type | Name | Description |
|---|---|---|
| ImString | content | |
| ImRect | r | |
| ImTextStyle | style | |
| System.Single | cutOff |
Implements
System.IDisposable